Now all I need is my portal gun
May. 12th, 2011 09:48 pmPart of the reason I've not posted much the last few days is that I've been playing Portal 2. Just as fun as the original, with the slightly reduced novelty substituted for by some really spectacular level design, especially in the middle and latter parts of the game.
And then I look out my window, and the view looks awfully, well, fitting.


(Yes, the Vanishing Point perspective-paste tool in recent versions of Photoshop is very nice indeed.)
And then I look out my window, and the view looks awfully, well, fitting.
(Yes, the Vanishing Point perspective-paste tool in recent versions of Photoshop is very nice indeed.)
no subject
Date: 2011-05-12 09:15 pm (UTC)no subject
Date: 2011-05-12 09:50 pm (UTC)The steps were:
1) Define a reference plane over the top of the facing side of the tower.
2) Use clone stamp tool within that plane to erase the BT logo whilst preserving the perspective of the underling concrete.
3) Select the coloured elements from a copy of the Aperture logo.
4) Paste it in to the perspective reference plane.
5) Adjust size, blend mode etc until it looked right.
6) Define another reference plane for the left side of the tower.
7) Repeat (5) and (6), twiddling blend mode to get the logo colour looking right for the illuminated face of the tower.
This is Photoshop CS3, which came out about 4 years ago. I think Vanishing Point was introduced in CS2. Some of the stuff I've seen demo'd for CS5 such as content-aware fill is frankly scary!
no subject
Date: 2011-05-13 07:24 am (UTC)I'm working through P2 myself at the moment. I'm sure some of the level design is more than a little inspired by Chris Foss SF covers, which is definitely a good thing!
no subject
Date: 2011-05-13 09:25 am (UTC)no subject
Date: 2011-05-13 09:06 pm (UTC)no subject
Date: 2011-05-14 10:09 am (UTC)no subject
Date: 2011-05-13 01:00 pm (UTC)no subject
Date: 2011-05-13 09:06 pm (UTC)no subject
Date: 2011-05-14 06:30 am (UTC)