My first thoughts on
Elite: Dangerous:
I liked it, although there was clearly a bit of a learning curve. And indeed, a steady trading grind to get more money.
I've now been playing on and off for a couple more weeks. I took the helpful hint and have been playing mainly in solo mode, which means you only meet NPCs rather than trigger-happy loons, and I also took myself well away from the core area of starting systems. By the time I was a hundred light-years out, the visiting ships stats for stations I was docking at - even back in multi-player mode - showed that very often there was only ship passing through in the last 24 hours, i.e. me!
Wanting to Make Money Fast(er), I traded in my Sidewinder (fast but small) for a
Hauler. This really is Frontier's idea of a Space Transit Van. It even
sounds like a Transit with a dodgy transmission, especially decelerating from frameshift drive. It handles like a pig and is armed with a popgun, but, with a minor upgrade, holds 16 tons of freight - four times the cargo of the Sidewinder. Once I'd found an adjacent pair of systems where I could reliably trade gold at a profit of 1,000 credits per ton (and consumer goods at 200 credits per ton profit the other way) I could hop back and forth making tens of thousands of credits per hour. Even better, I was offered some very profitable missions; somebody was awfully keen to pay a lot of money for lithium, which didn't take too much tracking down.
Finally, my net worth exceeded half a million credits, so I went ship-shopping again.
Cobra Mk 3, you are mine!
This was the ship you had in the original
Elite, and it was a further shot of nostalgia to see a Cobra Mk 3 in 3D rotation during the loading screen, albeit much more nicely rendered than the
crude polyhedral model from the 1985 version. Much faster than my Space Transit, respectably-armed even in the basic version, and with 18 tons of cargo capacity by default.
Emboldened, I tried some of this bounty-hunting that you can supplement trading income with. I headed off to the nav beacon in my local star system, and sure enough there were several
'unidentified signal sources' on scan. Heading to one of them and dropping out of frameshift, I found a Sidewinder pootling around; a further scan marked it as 'wanted'. Tally ho! A rather one-sided fight ensued, and as my target exploded I was notified of a 1,700-credit bounty.
Hmm, this is easier than I thought. I find another such USS, and this one turns out to be a Hauler. Ha, having flown the Space Transit, I can see this one - another 'wanted' - will be easy.
Perhaps I should have wondered
why a pirate would be flying a truck.
I was within moments of finishing off my target when another ship appeared, hailed my target, and offered to help. I'm not sure exactly what it was because one shot knocked my shields out and took my ship health from 100% down to 78%. I was not hanging around; hit afterburn, frantically pick a distant station in the same system as jump target, and engage frameshift. I limped in to dock, went to repairs, and looked at the bill for getting the dents buffed out of my shiny new Cobra Mk 3.
1,700 credits. There is probably a moral in that.