Jan. 21st, 2007

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For the last couple of years I've been a subscriber to Pyramid, the on-line magazine of Steve Jackson Games. It's very much aimed at GMs (Game Masters, aka Keepers or Referees – the person who runs a role-playing game) with articles on scenario and character ideas, or discussions of the problems and opportunities that crop up when running RPGs. It's arguably worth the subscription for [livejournal.com profile] princeofcairo's 'Suppressed Transmission' articles, but there's usually plenty of other stuff that captures my interest, often for reasons beyond just RPG-running.

The Jan 5th issue in particular had a very good article by Gregory Stauf exploring the reality behind the stereotype, familiar from any number of gaming genres or sf/crime TV shows, of a character rushing into a lab with the Unexplained Object of the day, saying "I need this analysed, right away!" – and more often than not, being told (in a remarkably short time) "It's utterly unknown to science!". As Stauf points out, not only is real-world scientific analysis a lot more complicated than that, but the whole issue is much more subtle.

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Simon Bradshaw

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