'interactive and challenging' = 'simulated killing'
tapping into the fight/flight reflex.
Hmm - but are there not a miriad of situations which can be simulated which tap into that reaction, without involve a physical fight to the death (probably with large, complex expensive weaponry)? I mean, I can see the appeal of being able to simulate all-out fights using the latest gadgets. Once or twice. But then... well, what about the rest of the world? How about simulating diplomacy, for starters?
Hmmm, what games have I played and enjoyed that did not involve some sort of simulated violence? ... Even if you disregard the first-person-shooters like Doom and its offspring...
Now, three times I've read that, and tried to work out how (or in which universe) `Doom' doesn't count as `simulated violence'. Then it occurred to me that you might be ruling them all out as unavoidable violent by definition?
I have tended to play military flight simulators, military strategy games or combat-oriented RPGs.
Understandable, but how about simulating the logistics of a peace-keeping mission?
An interesting philosophical point: which is the most disturbing form of simulated violence - blowing a single soldier into bloody chunks in Half-Life, or launching a salvo of anti-ship missiles into a frigate in Harpoon?
I find them both disturbing :-)
And how much is this a man/woman thing?
As much as anything is :-) There's all kinds of reasons to expect men to be more into fighting, and no reason at all why any given woman might not be into fighting too.
strategy as opposed to violence issue
Strategy is likely to be the most tense and complicated in life-or-death situations, but there is always the option of using the radio solution to pictures (i.e. let the audience fill in the gory parts for themselves if they wish).
However, my latest gaming obsession is unlikely to see me becoming a psychotic maniac.
Surely, far too late for you to become such? :-)
Actually, that's not what bothers me in any case - it's more, as I said before, that there is so much more to the world, and so many extremely important, tricky and challenging problems which need to be solved, why not spend some effort either solving or simulating them? The Sims is probably in the right direction (although I've never played it!)
I've been resisting for years, but I've finally caught Solitaire Syndrome off bugshaw...
Good intellectual challenge. I like a nice game of ... that thing with the Maj-Jhong (sp?) tiles, in the difficult configuration ... myself, when I'm particularly frustrated or low.
no subject
Date: 2003-01-05 09:16 am (UTC)tapping into the fight/flight reflex.
Hmm - but are there not a miriad of situations which can be simulated which tap into that reaction, without involve a physical fight to the death (probably with large, complex expensive weaponry)? I mean, I can see the appeal of being able to simulate all-out fights using the latest gadgets. Once or twice. But then... well, what about the rest of the world? How about simulating diplomacy, for starters?
Hmmm, what games have I played and enjoyed that did not involve some sort of simulated violence? ... Even if you disregard the first-person-shooters like Doom and its offspring...
Now, three times I've read that, and tried to work out how (or in which universe) `Doom' doesn't count as `simulated violence'. Then it occurred to me that you might be ruling them all out as unavoidable violent by definition?
I have tended to play military flight simulators, military strategy games or combat-oriented RPGs.
Understandable, but how about simulating the logistics of a peace-keeping mission?
An interesting philosophical point: which is the most disturbing form of simulated violence - blowing a single soldier into bloody chunks in Half-Life, or launching a salvo of anti-ship missiles into a frigate in Harpoon?
I find them both disturbing :-)
And how much is this a man/woman thing?
As much as anything is :-) There's all kinds of reasons to expect men to be more into fighting, and no reason at all why any given woman might not be into fighting too.
strategy as opposed to violence issue
Strategy is likely to be the most tense and complicated in life-or-death situations, but there is always the option of using the radio solution to pictures (i.e. let the audience fill in the gory parts for themselves if they wish).
However, my latest gaming obsession is unlikely to see me becoming a psychotic maniac.
Surely, far too late for you to become such? :-)
Actually, that's not what bothers me in any case - it's more, as I said before, that there is so much more to the world, and so many extremely important, tricky and challenging problems which need to be solved, why not spend some effort either solving or simulating them? The Sims is probably in the right direction (although I've never played it!)
I've been resisting for years, but I've finally caught Solitaire Syndrome off bugshaw...
Good intellectual challenge. I like a nice game of ... that thing with the Maj-Jhong (sp?) tiles, in the difficult configuration ... myself, when I'm particularly frustrated or low.